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SEPTEMBER 5, 2008
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DECEMBER 2008
This game won a coveted spot in the PAX 10, which featured 10 indie game developers
doing what they do best, making kick @$$ games. The premise of Sushi Bar Samurai got
our attention in the pre convention press conference, and we knew we had to check it out, as
a result, this was personally one of my favorite picks of the convention. Not just for the
availability of quick playing for those of us who lead busy lives (It is in it's heart, a puzzle
game), but for the originality in the concept of the game.

"This game is basically what happens when you die," creator Casey Muratori told me as he
guided me through a tutorial of the game, "Before you can pass on to the afterlife, you need a
nuroshing meal."
More wasabi, I need a combo
Tim Danger tries out Sushi Bar Samurai at PAX 08
One thing was for sure as we braved the
crowds of PAX 2008. That was that you never
knew what you were going to come across.

Case in point... SUSHI BAR SAMURAI by Molly
Rocket.
As a young samurai, you need to figure out
what happened as well as feed all the
unhappy spirits the nutrition they need in the
form of various types of sushi. Sounds easy
right? I suppose it does SOUND easy,
especially since the game is meant to teach
you by doing rather than giving you tons of
boring text to scroll through.
You start easily enough with serving simple rice bowls. But the combinations get tougher as
you come across more and more spirits who are waiting by the gates to be fed, and more
and more ingredients come into play. Certain sushi dishes must be prepared in a certain
order (Rice is always paired with certain fish, and sometimes the rice must go first...etc.) As a
budding sushi chef, you must learn the combinations of points with certain ingrediants as the
puzzles get more and more intense.

Along the way you pick up spirit friends, and encounter enemies.

The game, is very stylized with a great supertnatural oriental feel and reminds me of old kung
fu supernatural movies. Casey admits that he also loves watching them, but was more
interested in sushi than the mythology. "But I know I was probably influenced in some way,"
he says.

It works. The game is exciting and fun to play. I was at Casey's kiosk for a good 30 minutes
playing the game and talking with him when the rest of the busygamers came by to see what
I was up to, the fever caught after that.
The game is not released yet, but keep your eye out here, we will report a date as soon as we know!
http://www.sushibarsamurai.com