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SO HOW GOOD ARE YOU AT
PLAYING GOD?
EMERYVILLE, California (AFP) - Computer buff
Will Wright created a multi-billion-dollar
franchise with "The Sims" video games that
let people play at real life affairs such as
dating, working and raising children.
Now from September, Wright will let people
play god with his latest brainchild "Spore."
"The big hook with 'Spore' is that practically the entire game is user created," said Shane
Satterfield, editor-in-chief at GameTrailers website. "'Spore' is really the first game that pretty
much puts all the power in the hands of the player."
Players start as microscopic life forms competing for survival in primordial ooze and work
their way onto land, where they evolve into creatures that build civilizations and rocket into
space.
"It is still probably the most interesting question for scientists and five-year-olds: What is
life?" Wright said, giving AFP an advance peek at the game, which hits US and European
markets in September.
"It starts out as single-cell organisms and then you are eventually flying around the galaxy
exploring new worlds, meeting other creatures and creating federations."
"Spore" is marked by Wright's loves for biology, learning, science, and science fiction.
A microscope, a moon rover model and a necklace of magnetic nuggets are among the
knickknacks in his office at Electronic Arts-owned Maxis in Emeryville, California.
"I see a lot of games with a science fiction back story, but that is different than having science
as their DNA," Wright said.
Players dictate how their animated characters evolve. Creatures can have scales, fins, wings,
claws, extra appendages, additional eyes, or body parts in unexpected places.
The online game's programming gives characters artificial intelligence and figures out how
they should walk, laugh, dance, fight or do other things based on what they look like.
For example, a creature given fangs will be more hostile than one with teeth for grazing.
"How they play the game has a lot to do with how they evolve their character," Write said. "My
engineers have the tough job of figuring out how something will move before they get to see
what it is." [read more]