FEBRUARY 21, 2008
DUDE, PROFESSOR X, STEP ASIDE!
Brain-reading headset to sell for $299
NEW YORK (AP) - Hands cramping up from too many video games?

How about controlling games with your thoughts instead? Later this year, Emotiv
Systems Inc. plans to start selling the $299 EPOC neuroheadset to let you do just
that.

The headset's sensors are designed to detect conscious thoughts and expressions
as well as "non-conscious emotions" by reading electrical signals around the brain,
says the company, which demonstrated the wireless gadget at the Game
Developers Conference in San Francisco.

The company, which unveiled a prototype last year, says the headset can detect
emotions such as anger, excitement and tension, as well as facial expressions and
cognitive actions like pushing and pulling objects.

The headset will be sold with a game developed by Emotiv, but it can also be made
to work with existing PC games, the company said. Users will also be able to access
an online portal to play more games, chat or upload their own content such as music
or photos.

Emotiv plans to work with IBM Corp. to explore applications beyond video gaming.
The "brain computer interface" technology could transform not only gaming, but how
humans and computers interact, said Paul Ledak, vice president of IBM's Digital
Convergence business.
|previous news|
FEBRUARY 22, 2008
HOLY BIRTHDAY CAKE BATMAN! THE CAKE IS A LIE!
The Lego series takes on the Dynamic Duo!
by Brian Ekberg, GameSpot
The Caped Crusader and the Boy Wonder will once again be stalking the Gotham
skyline, only this time they've got blocky feet and an obsessive desire to build things
out of colorful blocks. Yes, the Lego game series, first begun with the Lego: Star
Wars series is now taking on Batman and his rogue's gallery of villains in the
upcoming Lego Batman from developer TT Games. We got a chance to check out
this highly anticipated game for the first time during a tour of a few levels of the game
hosted by a TT Games producer.

As in the Lego Star Wars games, Lego Batman features cooperative play for two
players (both online and off) but the level structure of this game is a bit different than
in previous Lego games. Each level first begins with the hero's perspective, letting
you play as Batman and Robin as you take on bad guys and track down one of the
Dynamic Duo's well-known enemies such as Catwoman, The Joker, and the
just-announced Harley Quinn, among many others. After you beat a level as the
heroes, however, you'll unlock the corresponding "villain" level, which will be a new
take on the mission told from the villian's point of view.

The first level we saw featured Batman and Robin chasing down Catwoman, who
had just stolen a huge pink diamond ring from a building and then scampered
across rooftops. Once Batman and Robin gave chase, they were immediately set
upon by a multitude of bad guys. It didn't take long for the pair to clean house, and it
served as a good opportunity to talk about the slightly revamped combat system in
the game. Unlike in Lego Star Wars, neither Batman or Robin have light sabers at
their disposal, so the development team have had to strive to make sure that combat
is effective, even with the reduced reach of the heroes.

One new feature that helps is the batarang, which both Batman and Robin can throw
first by aiming a bat-signal-shaped icon at the object you wish to hit and then
pressing a button. The batarang can be used both in combat and to help the heroes
reach objects that they might not able to reach otherwise which makes it a handy tool
for solving puzzles.

A Batman game without plenty of high-tech gizmos at your disposal wouldn't be
much of a Batman game so it's nice to see, then, that Lego Batman is dealing out
the gadgets liberally throughout the game. For example, in certain areas of a level,
you'll be able to change suits from your regular Batman or Robin get-up to a
specialized costume that will grant the wearer special powers. We saw several
examples during the demo including a magnetic-shoed suit for Robin that allowed
him to climb up the sheer face of a building, or indeed upside down in certain spots;
a glide suit that let Batman glide across rooftops to access areas he couldn't make
on a regular jump; a demolition suit for Batman that let him set mines and detonate
them remotely; and a tech suit that let Robin take control of remote controlled
airplanes, cars, and robots (made out of Legos, naturally).

Proving the Lego series still has its sense of humor well intact in Lego Batman, the
chase for the Catwoman ended with the sultry feline thief planting an extended kiss
on Batman (much to the chagrin of Robin), before tossing the pink diamond over the
roof of the building (only to be picked up by an umbrella-gliding Penguin). From there
we were taken to a different level, focusing on two of Batman's most notorious foes.
Harley Quinn and the Joker are just two of the many villains making trouble in Lego Batman.

We're speaking, of course, of The Joker and his sidekick Harley Quinn. In this level,
the pair was navigating through an amusement park--which acted as a colorful
visual counterpoint to the grim and gritty streets of Gotham during the Batman level
we saw. Like Batman and Robin, The Joker and Quinn have their own special
abilities; we especially enjoyed The Joker's hand buzzer, which can be used to
electrocute opponents or charge up unpowered objects. While watching the two
villains navigate the level, we got a nice taste of the amount of animation work the
team at TT Games has put into these characters; from The Joker's strut to Harley
Quinn's lithe and agile jumping, it's amazing to see how dexterous these blocky little
characters can be.

Quinn and The Joker cooperated to solve several puzzles, including setting off a
roller coaster to break through a cave wall blocked by boulders, before ending with a
confrontation with the end-boss: Commissioner Jim Gordon and a bevy of Gotham's
finest that ended with Gordon getting locked in a cage and awaiting rescue from you
know who. Commissioner Gordon as a boss battle? Yeah, count us in.

The folks at TT Games must be having a ball twisting up expectations for the Batman
formula with this game, and it shows. With a lighthearted tone and plenty of iconic
characters in the mix (in addition to the above villains, we also briefly saw King Croc
and the Sandman in action), this looks to be like another fun-filled adventure for the
Caped Crusader. The game is due for release this fall on practically every major
platform and we'll have more on the game in the coming months.
FEBRUARY 25, 2008
I AM BIG AND I WANT TO BE
BIGGER! BOW DOWN NOW!
Electronic Arts offers $2B for Take-Two
SAN FRANCISCO AP - Electronic Arts Inc. said
Sunday it was pushing ahead with a bid to
take over upstart gaming rival Take-Two
Interactive Software Inc., despite rebuffs from
the smaller company.
EA said in a statement that it was making an all-cash bid of $26 per share, or about
$2 billion, for New York-based Take-Two, known for its "Grand Theft Auto" franchise.

EA, the world's largest independent video game publisher, said it was releasing
details of the proposal to get the attention of Take-Two shareholders after
Take-Two's board turned down its second bid in two weeks.

The offer represents a 64 percent premium over Take-Two's closing stock price of
$15.83 on Feb. 15, the last trading day before Redwood City-based EA made its
proposal. Take-Two shares closed at $17.36 Friday.

"There can be no certainty that in the future EA or any other buyer would pay the same
high premium we are offering today," EA Chief Executive John Riccitiello wrote in a
letter to Take-Two released Sunday.

Riccitiello added that Take-Two's quick acceptance of the offer would mean EA could
put its marketing muscle behind the eagerly awaited release of "Grand Theft Auto IV,"
set for April 29.

In its response, Take-Two called the EA offer a "highly opportunistic" attempt to take
advantage of the game's upcoming release.

"Electronic Arts' proposal provides insufficient value to our shareholders and comes
at absolutely the wrong time," Take-Two chairman Strauss Zelnick said in a
statement Sunday.

Zelnick said EA rejected Take-Two's offer to resume discussions of the takeover bid
the day after "Grand Theft Auto IV" hit store shelves.

EA said it offered $26 per share Tuesday after Take-Two rejected a $25-per-share
bid earlier this month.

The offer comes as Take-Two works to regroup following a rocky year. Shareholders
threw out most of the company's top leadership last spring over poor results as well
as accounting troubles and controversy surrounding violent and sexual content in the
company's games.

Several former Take-Two executives, including Chairman and CEO Ryan A. Brant,
pleaded guilty in 2007 to falsifying business records in connection with a probe into
backdated stock options.

Also last year, the British Board of Film Classification refused to certify "Manhunt 2," a
gory game which received an Adults-Only rating from the Entertainment Software
Rating Board in the U.S.

EA, which publishes the "Madden NFL" and "FIFA Soccer" series among its popular
sports franchises, has been working recently to beef up its product lineup with a
wider variety of titles.

In January, the company closed its acquisitions of BioWare Corp. and Pandemic
Studios, known for their action, adventure and role-playing games, in an $860 million
deal, the largest in EA's history.

Earlier this month, the company announced that "Spore," the highly anticipated game
from "Sims" creator Will Wright, will go on sale on the weekend of Sept. 7 amid likely
stiffer competition in the $18 billion video game market.

In a deal expected to close in the first half of this year, French media and telecom
giant Vivendi SA plans to combine EA's chief rival, Activision Inc., with its own games
unit to form Activision Blizzard. The merged company will own the wildly popular
online game "World of Warcraft" and the "Guitar Hero" franchise.
FEBRUARY 26, 2008
NO HD FOR YOU!
Microsoft to stop making HD DVD players
for Xbox
NEW YORK (Reuters) - Microsoft Corp will stop
making video players based on the HD DVD
standard for its Xbox 360 game system, a
move that comes days after Toshiba Corp
pulled the plug on the high definition movie
technology.
The move, announced on Saturday, follows recent decisions by Hollywood studios
such as Time Warner Inc's Warner Bros and retailer Wal-Mart to exclusively back
Sony Corp's Blu-ray, a high-definition video technology rival to HD DVD.

Microsoft had been one of the biggest backers of HD DVD along with Intel Corp, but
the tide turned against HD DVD after Warner Bros, which had supported both,
defected to Blu-ray last month.

Microsoft said it does not see the decision having any material impact on the Xbox
360 platform or its position in the market. It pledged to continue product and warranty
support for all Xbox 360 HD DVD players that it has already sold.

Microsoft, in a statement on its GamerScoreBlog, posted by marketing executive
John Porcaro, said it did not "believe this decision will have any material impact on
the Xbox 360 platform or our position in the marketplace."

The bundling of movie players is a key added feature in the battle for dominance in
the next-generation video game console market, where players like Microsoft and
Sony see their devices as hubs for delivering games, movies and Web content to
living room television.

Sony's PlayStation 3 has a Blu-ray player built in.

"HD DVD is one of the several ways we offer a high definition experience to
consumers and we will continue to give consumers the choice to enjoy digital
distribution of high definition movies and TV shows directly to their living room...,"
Microsoft's statement said.

Microsoft, which previously said it would consider supporting Blu-ray technology
should consumers want it, did not say if it would make Blu-Ray players.
FEBRUARY 27, 2008
NEW STICK 4 U!
PS3 DualShock 3 controller
coming in April
By Peter Cohen, Yahoo Games
Sony Computer Entertainment America (SCEA) on Tuesday announced plans to
release its DualShock 3 wireless controller for its PlayStation 3 video game console
in April. The new controller will cost $54.95.

Since the PlayStation 3 has shipped, the system has used what Sony calls a
"Sixaxis" game controller. It looks almost identical to the gamepads that Sony makes
for the PlayStation 2, but features internal gyroscoping capabilities so users can tilt
the controller up, down, left and right to control the game.

The interactive capabilities of the Sixaxis controller drew criticism from some game
reviewers and analysts because the controller lacks the distinctive "rumble" feature
that was present in earlier generations of Sony controllers marked as "DualShock"
products. Those devices utilized force feedback technology which would cause the
controller to buzz and shake in the user's hands based on in-game actions, such as
being hit or punched, or causing explosions.

Sony axed rumble capabilities from the Sixaxis controller after the company became
involved in a lawsuit with haptics manufacturer Immersion Corp., which claimed that
Sony violated its patents. In 2004 Sony paid Immersion $82 million in damages but
then appealed the decision.

Sony initially dismissed rumble as a feature of older game systems that didn't need
to be in the PlayStation 3. The company quickly changed its tune after Sony settled
with Immersion once and for all in March of 2007. At that time, Sony President Kaz
Hirai announced that Immersion and Sony were working on "exciting new ways" to
incorporate rumble into PlayStation 3 games.

The DualShock 3 controller looks the same as the Sixaxis controller and retains
Sixaxis capabilities. The new rumble feature in the DualShock 3 will work with more
than 100 games already out for the PlayStation 3, according to Sony.